![]() ![]() These are unknown on the fresh hit, that makes them important!!!! Often in elite competition the first hit is a fresh 10v10 or 11v10 if the th9s haven’t cleared well enough to scout. Post update the biggest change to th10 meta follows th9 meta, do not have a defenceless core because hogs are back in business, in a big way! Traps They are the basics and so in this section a lot of the material is lifted from various th9 guides. If you haven’t already guessed it, there are the things that are absolutely compulsory in every single build that you do. The base should make lalo pathing as well as ground troop pathing difficult without giving up the triple to dragons with easily snipe-able air defences (single target infernos will halt dragon attacks). This way you’ll eat up incoming attacks and leave the attacker wondering… Where did my troops go? ![]() OverviewĬurrent meta requires you to build a compact base that has lots of defences targeting incoming enemy troops at the same time. After reading this, you will be better armed to go and create those unbreakable bases. If you get beaten by a player with a warden do not feel disappointed in yourself or your build. This guide is written for Players that have all of the defensive buildings in place at town hall 10 with the intention of defending 10v10 attempts. Throughout this guide I will cover the mandatory placements, the optional placements, the creative freedom required, as well as give a brief description of how I go about my builds. The guides set out in this document are just that, guides, they are not must do’s and every builder should have his or her own creative freedom, it should shine through in your builds, however there are some mandatory building and trap placements. The purpose of this guide is to give you up and coming base builders a useful tool to aid you in your building of anti-3 town hall 10s. ![]()
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