The price on essentials is kept up high by the scarcity (not many players sell scrap and other things) and demand (by crafters). The losses on each step aren't that big and therefore are hidden. We've got an interesting case of multi-level dumping. Your twin wheel (usual, non-ST) calculation is way off, for obvious reasons, but that's the only issue I've found.Īlso, by using your data and comparing it to my ballpark estimates - I've been able to test my hypotheses. I made a much more coarse tool for my own needs and I'm cross-checking things. Please feel free to leave a comment here or contact us on twitter: or įor more information and some screenshots visit the official forum thread: We hope you like it and see it as a first step for a community project. The plan is to extend this site with filters, item descriptions and much more. Zicore and I were working the last days to bring a website online to provide out of game market data and graphs. Changed chart zoom buttons to make them more usefulĪlso I want to point out that this project is open source:.The website is now available at as well as via the old domain. As you expand each item the crafting costs and the profit is calculated on the fly based on whats currently expanded.īesides from that, we renamed the website to "Crossout DB". To calculate the crafting cost simply click on the "+"- icon in the upper left corner of the item page. This way you can easily see what profit you're going to make when crafting an item and selling it. With this update you will be able to calculate the crafting cost of each item.
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